Showing posts with label Info. Show all posts
Showing posts with label Info. Show all posts

Sunday, 29 May 2016

Podcast Mysteries Unraveled: 12 Steps to Your First Podcast


 There are a lot of reasons to start a podcast, you may want to connect to your existing audience in a more personal way. You may not have an audience but would like to build one. Podcasting is a great way to build a new audience. You may want to become a recognized expert in your chosen niche. Podcasting is a great way to get your message out to the masses. Spencer Haws of Niche Pursuits has a great article about what podcasts are not good for, but he does add that they are great for branding and relationship building.
Whatever your motivation, podcasts are a great way to get your voice and message heard, but getting started can be a bit overwhelming. In this article, we break podcasting down into 12 simple steps to get your show on iTunes and have your voice heard. From a big picture perspective, you can break podcasting down into four parts plan, produce, publish and promote.

Planning Your Podcast

This is probably one of the most fun parts. You get to decide what your show is about. This is where you get to be creative and decide on the name of the show, the tone and message you want to portray, the format such as having co-hosts or guest interviews, and how long the shows will be and how often you will podcast. You also get to decide fun things like the branding, podcast music, logos and cover art that you will be using. The planning stage is a great time to be creative and weigh your creative options while still taking the time to iron out the nitty gritty details.

Planning Stage

  • Discover your topic, podcast title, and description
  • Decide on your format, podcast length, frequency and editorial calendar
  • Develop your branding such as your cover art, logo, music, and script

Producing Your Podcast

This is the part where you get to record your podcast. This is another fun part of your podcast journey. This is where you get to gather up all of your podcast equipment and decide on the type of software you are going to use for recording and editing your show.
This is where you get to record and maybe re-record your first show. This is where you develop your microphone technique and your speaking and interview skills. This is where you get to hear what your voice really sounds like. This is the part you will revisit over and over and really develop to grow your brand and voice.

Producing Stage

  • Record your show using your microphone and headphones
  • Get your recording into a mp3 format using audio software and your computer
  • Edit your mp3 file - take out ums, pauses and mistakes. Then add your music, intros, outros and advertising if any.

Publishing Your Podcast

Publishing your podcast is a three step approach. You need to make your recorded podcast files readily available for your listeners. This involves finding a media host. A media host is similar to a web host, but it is an affordable way to have your audio files always available with no downtime or bandwidth restrictions. Libsyn and Blubrry are two of the most popular media hosts.
You can also get a podcast feed from your media host. A podcast feed is similar to a blogging RSS feed, but it has all of the information for your podcast. Once you have your feed, you can use it to publish your podcast to podcast directories such as iTunes without doing any additional work other than uploading your new shows to the media host. The feed will automatically update the directories with your new information each time a new episode is added.
You will also want a way to interact with your podcast listeners. Publishing your podcast on your existing blog or website or creating one just for the podcast is a good idea. You can create a post for each new episode. On that post, you can have a podcast player with the episode, a link for your listener to subscribe to iTunes, show notes with a summary of that day’s topic and any links mentioned, and a call to action or a way to continue interacting with each listener that visits your site. The content can also help with SEO.
You will also want to publish your feed in iTunes. The biggest podcast directory in the world and where many of your new listeners will come from. There are quite a few requirements for publishing in iTunes, but the main things you will need is the validated feed from your media host, the cover image, the podcast title, description, categories, and tags.

Publishing Stage

  • Sign up for a media host to submit files and create a feed
  • Create a category on your blog or website to publish each episode and show notes
  • Submit your podcast to iTunes using your podcast feed, title, description, and image

Promote Your Podcast

After all of the work you want to get as many listeners as possible. Like any online endeavor, promotion is one of the best ways to do that. As you hone your craft and build your content library, you want to promote along the way. The most common ways to promote your podcast is through an established website or mailing list that you already have. You can also grow your audience by interacting with the audience of other podcasters by being a guest or interviewing other podcasters and bloggers. You can also leverage social media using your accounts or your guest's accounts. These are the most common methods, but don’t be afraid to think outside the box. There are a number of steps to get started podcasting, but broken down they are not that overwhelming.

Promotion Stage

  • Use your website and mailing list
  • Leverage the audience of guests or bloggers you interact with
  • Find a way to leverage social media for your podcast and potential audience

Thursday, 21 January 2016

Why Google Cardboard is Important to VR's Future


1.  It gives you an authentic VR experience

I've used various Oculus versions and the very impressive HTC Vive, but Google Cardboard, despite its lo-fi nature, still does an amazing job at conveying the nature of VR to you. The demos where you explore cities in 3D caused me to feel strong emotions, like I was there. Games work incredibly well, too. While you get only a simplistic experience due to only being able to look and use the cardboard trigger, you can still get the feel of what VR is capable of. Even when playing a makeshift Flappy Bird clone in VR, it conveys a lot.

R2D2 Star Wars Cardboard - Google
Google

2.  Google Cardboard is very accessible.

 If you have a phone and a Google Cardboard headset, you have a VR headset and can check out the interesting content already available. Cardboard isn't expensive, there's a bunch of free apps, and Google has even given away many Google Cardboard headsets at various times; they ran a promo for Star Wars: The Force Awakens headsets that proved to be very popular, what with all the Star Wars mania going about. But it also put a bunch of headsets into the hands of people who might not have had them before. This gets a rudimentary form of VR to the masses.
HTC Vive - Mike Pont / Getty Images Entertainment
Mike Pont / Getty Images Entertainment

3.  It leaves you wanting more.

Google Cardboard has its limitations. The phone coming unaligned in the holder can be annoying. The fact that you have no real controls other than moving your head and the use of the cardboard trigger is very limiting as to what you can do, so most games and apps that support VR right now are very limited. Even the fact that many Cardboard headsets don't come with straps to keep them tethered to your head is a problem for usability. It's clear that Cardboard, at least in its current form, is not a long-term VR solution.
But what it does do is give you enough of a taste of VR to the point that you can see what the value of it is right away. And while it could leave some users thinking that VR is a bit overblown with the limited functionality of Cardboard, it should make you think that with a less-makeshift solution, VR could be truly fantastic. Based on my experience with VR demos in comparison to Cardboard, that's the case.
Samsung Gear VR Users - Chesnot / Contributor / Getty Images
Chesnot / Contributor / Getty Images

4.  It clears a very important hurdle for VR

One of the issues with VR is that there's a high hurdle to getting people convinced that VR has value. See, it's easy to just think that VR is about wearing a giant silly headset, and that goofiness is difficult to overcome. Also, VR as a consumer product is tough to get your hands on right now – Oculus headsets are mostly for developers, and Gear VR requires that you have specific high-end Samsung models. Gaming events often have VR setups, and there have been tours for the HTC Vive, but it's still difficult to convince people of the benefits of VR unless they try it out.
What Google Cardboard does is that it lets people try it out. It's not an ideal experience, but it gets the point across. It's like when I demoed Owlchemy Labs' Job Simulator at IndieCade in LA. The game was set up in a tent, and the developers were having issues with the room sensors. Plus, there were cables to deal with and not a huge space. It wasn't the ideal setup. But that doesn't matter – it got the point across that this technology is here and it's impressive.
Google Cardboard won't give anyone the ideal VR experience, especially for gaming with its limited inputs. But it will give people the gist of what the VR experience will be.
 - Ustwo
Land's End by Ustwo. Ustwo

5.  It allows for a wider variety of content.

Having a commercially-available VR headset to the masses encourages developers to make VR content, and to make sure that they make mobile-friendly content, not just for the powerful hardware of tomorrow. Right now, VR is still a pipe dream unless you're talking about the Gear VR. Many developers are taking the risks to create VR content without knowing that it's viable for consumers. And many developers might ignore VR development because of the risks. Google Cardboard lets them test out VR and see how to create in it, and to be ready if and when VR becomes a fashionable future. And because Cardboard is encouraging developers to make mobile-friendly content, it means that developers are making things that will work on mobile devices. Mobile might just have a place in the future of VR.

If virtual reality is here to stay, it may have Google Cardboard to thank.

Virtual reality has a potentially iffy future. Will there be interest in it? Will it be ready for consumers when they're ready for it? There's many questions, and reason to have skepticism. But as a first step towards getting people to see the value of virtual reality, we may have Google Cardboard to thank for when we explore the immersive worlds that virtual reality can provide.