Showing posts with label Android apps. Show all posts
Showing posts with label Android apps. Show all posts

Thursday, 21 January 2016

Why Google Cardboard is Important to VR's Future


1.  It gives you an authentic VR experience

I've used various Oculus versions and the very impressive HTC Vive, but Google Cardboard, despite its lo-fi nature, still does an amazing job at conveying the nature of VR to you. The demos where you explore cities in 3D caused me to feel strong emotions, like I was there. Games work incredibly well, too. While you get only a simplistic experience due to only being able to look and use the cardboard trigger, you can still get the feel of what VR is capable of. Even when playing a makeshift Flappy Bird clone in VR, it conveys a lot.

R2D2 Star Wars Cardboard - Google
Google

2.  Google Cardboard is very accessible.

 If you have a phone and a Google Cardboard headset, you have a VR headset and can check out the interesting content already available. Cardboard isn't expensive, there's a bunch of free apps, and Google has even given away many Google Cardboard headsets at various times; they ran a promo for Star Wars: The Force Awakens headsets that proved to be very popular, what with all the Star Wars mania going about. But it also put a bunch of headsets into the hands of people who might not have had them before. This gets a rudimentary form of VR to the masses.
HTC Vive - Mike Pont / Getty Images Entertainment
Mike Pont / Getty Images Entertainment

3.  It leaves you wanting more.

Google Cardboard has its limitations. The phone coming unaligned in the holder can be annoying. The fact that you have no real controls other than moving your head and the use of the cardboard trigger is very limiting as to what you can do, so most games and apps that support VR right now are very limited. Even the fact that many Cardboard headsets don't come with straps to keep them tethered to your head is a problem for usability. It's clear that Cardboard, at least in its current form, is not a long-term VR solution.
But what it does do is give you enough of a taste of VR to the point that you can see what the value of it is right away. And while it could leave some users thinking that VR is a bit overblown with the limited functionality of Cardboard, it should make you think that with a less-makeshift solution, VR could be truly fantastic. Based on my experience with VR demos in comparison to Cardboard, that's the case.
Samsung Gear VR Users - Chesnot / Contributor / Getty Images
Chesnot / Contributor / Getty Images

4.  It clears a very important hurdle for VR

One of the issues with VR is that there's a high hurdle to getting people convinced that VR has value. See, it's easy to just think that VR is about wearing a giant silly headset, and that goofiness is difficult to overcome. Also, VR as a consumer product is tough to get your hands on right now – Oculus headsets are mostly for developers, and Gear VR requires that you have specific high-end Samsung models. Gaming events often have VR setups, and there have been tours for the HTC Vive, but it's still difficult to convince people of the benefits of VR unless they try it out.
What Google Cardboard does is that it lets people try it out. It's not an ideal experience, but it gets the point across. It's like when I demoed Owlchemy Labs' Job Simulator at IndieCade in LA. The game was set up in a tent, and the developers were having issues with the room sensors. Plus, there were cables to deal with and not a huge space. It wasn't the ideal setup. But that doesn't matter – it got the point across that this technology is here and it's impressive.
Google Cardboard won't give anyone the ideal VR experience, especially for gaming with its limited inputs. But it will give people the gist of what the VR experience will be.
 - Ustwo
Land's End by Ustwo. Ustwo

5.  It allows for a wider variety of content.

Having a commercially-available VR headset to the masses encourages developers to make VR content, and to make sure that they make mobile-friendly content, not just for the powerful hardware of tomorrow. Right now, VR is still a pipe dream unless you're talking about the Gear VR. Many developers are taking the risks to create VR content without knowing that it's viable for consumers. And many developers might ignore VR development because of the risks. Google Cardboard lets them test out VR and see how to create in it, and to be ready if and when VR becomes a fashionable future. And because Cardboard is encouraging developers to make mobile-friendly content, it means that developers are making things that will work on mobile devices. Mobile might just have a place in the future of VR.

If virtual reality is here to stay, it may have Google Cardboard to thank.

Virtual reality has a potentially iffy future. Will there be interest in it? Will it be ready for consumers when they're ready for it? There's many questions, and reason to have skepticism. But as a first step towards getting people to see the value of virtual reality, we may have Google Cardboard to thank for when we explore the immersive worlds that virtual reality can provide.

How Does Android Pay Stack Up Against Samsung Pay and Apple Pay?

Tap and pay apps, in which you can use your smartphone to make purchases at the store, are really starting to catch on. While Google Wallet has been around since 2011, it hasn't reached mass appeal. Google is trying to change that with Android Pay, which has started to roll out to Android smartphones after much hype. It follows Apple's launch of Apple Pay last year, which has gained wide acceptance.
Coming up next is Samsung Pay, due out later this month. So how does these services compare? I'll walk you through the pros and cons of each app and show you what's in store for Google Wallet users.
First things first. Android Pay is not a direct replacement for Google Wallet. Like Google Wallet, you can store your credit or debit card in the app and then use it to pay at retail locations that use PayPass technology.
However, Google Wallet required you to open the app first; with Android Pay, you simply need to unlock your smartphone, using a fingerprint reader if you prefer, and place it near the contactless terminal. You can also use it make purchases within other apps and store your loyalty cards. Google says that Android Pay is accepted at more than a million stores in the U.S. and will soon be available in thousands of apps, such as Airbnb and Lyft. AT&T, T-Mobile, and Verizon will pre-install the app on their Android smartphones.  
So what's up with Google Wallet?
If you're a fan, don't worry, Google Wallet will live on—just in a different capacity. Google has re-built the app, removing the contactless pay feature, and focusing on money transfers.
With it, you can easily send and request money (ala PayPal). The new Google Wallet works with Android smartphones and tablets running Android 4.0 or above, and Apple devices running iOS 7.0 or above. You can download the new app or update your existing app via the Google Play Store.
Samsung Pay
In the meantime, Samsung has developed its own contactless payment app.
Samsung Pay will be available on the Galaxy S6, Edge, Edge+, and Note5, and on AT&T, Sprint, T-Mobile, and U.S. Cellular carriers. (Verizon is notably missing from that list.) It works similarly to Android Pay in that you can verify your identity using a fingerprint reader, and then pay by placing your phone near the terminal. The big difference, though, is that Samsung Pay is also compatible with swipe-based credit card machines, meaning you can use it virtually anywhere that accepts credit cards. Samsung gained this functionality by acquiring LoopPay, a company that created patented technology that turns credit card swipe machines into contactless readers. For Samsung users, this is huge. 
Apple Pay
Apple Pay, which was launched in 2014, uses PayPass technology, so it has similar retail compatibility to Android Pay; it also enables you to store loyalty cards. The app is pre-installed on all the latest iPhones (iPhone 6 and newer) and compatible with the Apple Watch and newer iPads. For obvious reasons, it's not available on Android devices, just as Android Pay isn't available on iPhones.