Wednesday 19 October 2016

LG V20 Hands-On

LG V20 Hands-On

At a press event in San Fransisco, USA, LG has announced the successor to its V10 handset, and it’s calling it the V20. Now, even though the device has just been made official to the world,  LG invited me to briefly play with the smartphone a few days prior to the launch event. And here’s what I think of it from the short amount of time I had with a pre-production unit.

What’s new? A brand new design, which looks and feels premium, yet is durable at the same time. LG acknowledged the fact that the V10 was a big and clunky device, so they decreased the thickness by a millimetre, and, at the same time, made it a tad narrower as well. I have actually never held a V10 in my hands before, because it never came to Europe, therefore my LG UK PR folks weren’t able to arrange a review unit for me.

With that being said, just by comparing the dimensions of both devices on paper, the difference seems tangible — LG V10: 159.6 x 79.3 x 8.6mm; LG V20: 159.7 x 78.1 x 7.6mm.


As for the build materials, LG has somewhat spiced things up with its next generation V-series smartphone. While the V10 was made mostly out of plastic, with stainless steel rails on the sides. The V20 is primarily constructed out of aluminium, which is not anodised and does actually feels like metal this time around, unlike the LG G5. The top and bottom part of the handset, however, are made out of Silicone Polycarbonate (Si-PC), which LG says reduces shocks by more than 20% compared to conventional materials; this is how LG is retaining the rigidity of the device, while making the design more premium.

The V20 has also passed the MIL-STD 810G Transit Drop Test, which determined that the device could withstand shocks when dropped repeatedly from a height of four feet, landing in various positions, and still function normally.

Even though the back is made out of aluminium, it’s user-replaceable — simply press the button located on the bottom right side of the device and the cover will pop right off. You have probably already guessed where I’m going with this. Yes, the battery is removable. And its size has been increased from 3,000mAh to 3,200mAh. Additionally, the device supports QuickCharge 3.0 technology, so you don’t really need to carry an extra battery with you, but you can, if you want to. And the smartphone uses a USB-C connector for syncing and charging.

Just like the V10, the V20, too, is packing two displays. The primary display (IPS Quantum display) comes in at 5.7-inches with a Quad HD (2560x144) resolution and a pixel density of 513ppi. The secondary display is located just above the primary display. It has double the brightness and 50 percent larger font size, compared to its predecessor. What’s more, the Korean firm has implemented a new Expandable Notification feature, which allows the user to interact with their incoming notifications through the secondary display. The unit I tested suffered from slight light bleed, but, overall, I was impressed by the quality of the panel, during the short amount of time I had access to it.

Now it’s time we had a little chat about the multimedia capabilities of this device, because they are insane. LG has brought the G5’s dual-camera system to the V20, which includes a 16-megapixel sensor with an aperture of f/1.8 and a 78-degree lens, and an 8-megapixel sensor with an aperture of f/2.4 and a 135-degree, wide-angle lens. I wasn’t able to extract pictures from the device I was testing, but they looked pretty solid to me. The device is also capable of shooting 4K video at 30FPS.

Then there’s the Hybrid Auto Focus system, which elevates the photo taking and video recording experience to a whole another level. In total, there are three AF systems: Laser Detection AF, Phase Detection AF, and Contrast AF. According to the scenario in which you’re shooting a video or capturing an image, the device chooses which AF system to go with (LDAF or PDAF), and then further refines the focus with Contrast AF.

With the LG V20, the company is introducing SteadyShot 2.0. It’s a technology which utilises Qualcomm’s Electronic Image Stabilisation (EIS) 3.0 and works in conjunction with Digital Image Stabilisation (DIS). The EIS uses the built-in gyroscope to neutralise shakiness from the video footage, while DIS uses algorithms to minimise the rolling shutter in post-processing.

Basically, the new auto focus systems should allow you to easily focus on an object in any lighting condition. And the new SteadyShot 2.0 technology should make your videos so smooth, that they should seem like they were shot using a gimbal. Nevertheless, at this very moment, I can’t really comment how well these technologies work in the real world, as I haven’t extensively tested the V20’s camera yet; expect a thorough examination of the camera in the full review.

The front-facing camera setup has received a few changes as well. Remember how the V10 boasted two 5-megapixel camera sensors at the front, one with a standard, 80-degree lens and the other with a wide-angle, 120-degree lens? The V20 only has a single 5-megapixel sensor, but it can shoot in both, standard (80-degree) and wide (120-degree), angles. Neat, right? Well, I certainly think so. Moreover, It comes with an Auto Shot feature, which automatically captures an image when the software detects the subject has a big, wide smile on their face, so no need to press the shutter button yourself.

It’s not just the imaging system which has received an upgrade, the audio system has been drastically improved as well. The V20 comes with a 32-bit Hi-Fi Quad DAC (ESS SABRE ES9218), and the DAC’s main aim is to reduce distortion and ambient noise by up to 50%, which will, technically, result in a much clearer  listening experience. The device also has support for lossless music formats: FLAC, DSD, AIFF, and ALAC.

Furthermore, there are three built-in microphones on the V20, and LG is taking full advantage of them. Firstly, the company is bundling a HD Audio Recorder app with every V20, which allows you to record audio with a wider dynamic range frequency range. Secondly, you can record Hi-Fi audio using 24-bit / 48 kHz Linear Pulse Code Modulation (LPCM) format, while recording video, and use options like Low Cut Filter (LCF) and Limiter (LMT).

And, that’s not it. LG is partnering up with B&O PLAY (Bang & Olufsen) to further enhance the audio experience, which will result in their engineers tweaking the device’s sound profile, B&O PLAY branding on the device, and the manufacturer including a set of B&O PLAY earphones inside the box. But, there’s a catch.

The B&O PLAY variant will only be available in Asia, at least for now, it won’t be coming to either North America or Middle East. As for Europe, the LG rep wasn’t sure if it will receive the B&O PLAY variant or the standard variant, once the device eventually becomes available in the region — LG still hasn’t decided if it will be launching the V20 in Europe.

The LG V20 is packing a Snapdragon 820 SoC, with a quad-core CPU and an Adreno 530 GPU, 4GB of RAM, and 64GB of UFS 2.0 internal storage, which is user-expandable up to 256GB via a MicroSD card slot. Performance-wise, I was actually surprised by how responsive the V20 was, switching through apps was lightning fast, but keep in mind that there were no 3rd party apps installed on the device, and I only used the device for about 40 minutes. There’s also a fingerprint sensor on-board, it’s located at the back, underneath the camera sensor, and works really, really well.

In terms of software, the V20 is the world’s first smartphone to ship with Android 7.0 Nougat with LG UX 5.0+ running on top of it. Yes, you read that exactly right. There’s not a single Galaxy or a Nexus device out there which ships with Nougat out of the box, but now an LG smartphone does. Congratulations, LG.

The V20 will be launched later this month in Korea and will be available in three colourways including Titan, Silver, and Pink. LG hasn’t yet confirmed pricing nor a release date for the US market.

So far, as you can clearly assume from my first impressions, I really seem to like the V20, much, much more than I liked the G5. And I can’t wait to put it through its paces and give you folks my full review of LG’s multimedia powerhouse. Stay tuned!

iPhone 7 Hardware & Software Specs

iPhone 7 Hardware & Software Specs

Each year when Apple introduces a new iPhone, critics and users hold their breaths for a major breakthrough to be included in the new model. With the iPhone 7, there's no major breakthrough, but there are two fairly big changes—one good, one maybe not so good.

The positive major change introduced with the phone is the new dual-camera system available on the iPhone 7 Plus. With two 12-megapixel cameras, a telephoto lens, and the ability to capture DSLR-quality depth of field effects, the 7 Plus' camera is a big step forward and could lay the ground work for even more advanced features later (think 3D). On the downside, the features don't ship out of the box; they'll be delivered via software later.

The negative change is the removal of the traditional headphone jack. The iPhone 7 will now include only a Lightning port for connecting wired headphones. Apple put the removal in terms of "courage," and it certainly fits with the company's other controversial-at-the-time feature removals (DVD, Ethernet, floppy discs), but whether the included adapter dongle is enough to satisfy users remains to be seen.

Removal of the headphone jack—Bound to be the most controversial iPhone change in years, the iPhone 7 removes the traditional headphone jack entirely. Instead, users are expected to use headphones that connect to the phone's Lightning port or AirPods, a new set of wireless headphones introduced by Apple at the same time.
The dual-camera system on the iPhone 7 Plus—The camera system on the iPhone 7 Plus is a major upgrade. It includes two 12-megapixel cameras on the back of the device, with the second camera offering a telephoto lens. This enables new image effects using depth of field (the foreground of the image in focus, the back blurred), live previews of depth of field effects, and up to 10x zoom. The camera flash also includes four bulbs (up from 2) for better color accuracy.
Higher top-end Storage—The highest capacity storage on the iPhone 7 is now 256 GB, up from 128 GB in the iPhone 6S.
Better color fidelity in screen—Both Phone 7 models have technology built into their screens that allows them to display a greater range of colors, delivering better-looking images. This technology was introduced previously on the iPad Pro.
New color options—In addition to silver, gold, and rose gold, the iPhone 7 offers two new color choices: Black and a high-polish "Jet Black." Jet Black is only available in the 128 GB and 256 GB models.
iPhone 7 Hardware Features

In addition to the changes noted above, new elements of the iPhone 7 also include:

The new A10 Fusion processor
W1 wireless audio chip to support AirPods and new wireless Beats headphones
Redesigned, solid state Home button with new force feedback engine
Improved user-facing camera
25% brighter screen
The ability to edit and add effects to Live Photos
Improved battery life
IP67 water and dust resistance
Support for Felica NFC standard used in Japan.
Screen
iPhone 7: 4.7 inches, at 1334 x 750 pixels
iPhone 7 Plus: 5.5 inches, at 1920 x 1080 pixels

Cameras
iPhone 7
Back camera: 12 megapixel, digital zoom up 5x
User-facing camera: 7 megapixel

iPhone 7 Plus
Back camera: Two 12-megapixel cameras, one with telephoto lens, optical zoom to 2x, digital zoom to 10x
User-facing camera: 7 megapixel

Panoramic photos: up to 63 megapixel
Video: 4K HD at 30 frames/second; 1080p at 120 frames/second slo-mo; 720p at 240 frames/second super slow-mo

Battery Life
iPhone 7
14 hours talk
14 hours Internet use (Wi-Fi)/12 hours 4G LTE
30 hours audio
13 hours video
10 days standby

iPhone 7 Plus
21 hours talk
15 hours Internet use (Wi-Fi)/13 hours 4G LTE
40 hours audio
14 hours video
16 days standby

Sensors
Accelerometer
Gyroscope
Barometer
Touch ID
Ambient light sensor
Proximity sensor
3D Touch
Taptic Engine for feedback

iPhone 7 & 7 Plus Software Features

The improved camera features of the iPhone 7 Plus don't ship with it. Instead, they'll be delivered as a free software update later in 2016
Editable Live Photos
iOS 10 support
Support for all existing iPhone features like FaceTime, Siri, GPS, AirPlay, App Store, Apple Pay, etc.
Colors
Silver
Gold
Rose Gold
Black
Jet Black

US Phone Carriers
AT&T
Sprint
T-Mobile
Verizon

Size and Weight
iPhone 7: 4.87 ounces
iPhone 7 Plus: 6.63 ounces

iPhone 7: 5.44 x 2.64 x 0.28 inches
iPhone 7 Plus: 6.23 x 3.07 x 0.29 inches

Capacity and Price

iPhone 7
32 GB - US$649
128 GB - $749
256 GB - $849

iPhone 7 Plus
32 GB - $769
128 GB - $869
256 GB - $969

Availability
The iPhone 7 and 7 Plus go on sale Sept. 16, 2016. Customers can pre-order them starting on Sept. 9, 2016.

Previous Models
When Apple releases new iPhones, it also keeps previous models around to sell at lower prices. With the introduction of the iPhone 7, Apple's line up of other iPhone models is now:

The iPhone 6S & 6S Plus will be available in 32 GB and 128 GB models for $549 and $649, and $649 and $749, respectively
The iPhone SE remains in its current 16 GB and 64 GB configurations and at its current pricing
The iPhone 6 & 6 Plus will be discontinued.

iPhone 6S Review By A Long-Time Android User

iPhone 6S Review By A Long-Time Android User

I have always wanted an iPhone, ever since Steve Jobs announced it in 2007. However, back then, I was 11 years old and there was no way my parents were buying me an iPhone, and there was nothing I could do to convince them. And trust me, I tried plenty of methods to persuade them, and none of them did the trick.

Nevertheless, I did get to use it and play with it quite a lot, because my Dad bought one, for himself. Sigh. I mean, how can a parent do that to his kid, right? It’s like, you can play with it, but you can’t put your SIM card in it and truly make it your own. And if you mess something up, you’re doomed!

In 2010, my Dad bought a Samsung Galaxy S and I fell in love with its Super AMOLED screen and the Android OS. And, finally, in 2011, I bought my first ever Android-based smartphone: Samsung Galaxy S II — I saved for seven months until I had enough to buy one. Since then, I have exclusively only used Samsung’s flagship smartphones as my daily drivers; upgrading every year to the latest model as soon as it came out.


Moreover, as I have been in the media industry for more than three years now, I have also tested a plethora of Android smartphones from other manufacturers as well. But I have never owned an iPhone, until now.

Mainly because, before the iPhone 6, Cupertino refused to manufacture an iPhone with a bigger screen than 4-inches. While on the Android side, we were rocking devices with screen sizes ranging from 5 to 5.7-inches and sporting a display resolution much higher than that of the iPhone’s Retina Display. There was no way I could use a smartphone with a such a small display.

So whenever my colleagues or friends used to ask for my opinion on the iPhone, I used to say to them: as soon as the company launches a bigger iPhone, I’ll buy one instantly. And Apple ultimately did it. It launched two variants of the iPhone 6, one with a 4.7-inch display and the other with a 5.5-inch display. On launch day, I tried to get one by queuing outside my local Apple Store; I queued for two hours, yet I wasn’t able to score one. Apple ran out of all 64GB variants of both, the iPhone 6S and 6S Plus. After that, I gave up and never bothered getting one.

My good friends over at MobileFun.com have been following my work for quite some time now and sent me a 64GB, Silver, 4.7-inch iPhone 6S for this editorial. I have been using it for more than six weeks now, and I’m ready to give you my thoughts on the current state of the iPhone — a perspective from an Android user.

Now, this piece won’t be like my usual comprehensive reviews, it will be more like the things I like and don’t like about the product, and what I think Apple needs to do in the future.

Design and build quality

There was a time when if somebody wanted to buy a smartphone with a premium design and exceptional build quality, they would just get the latest iPhone without thinking much about it. And, to be honest, I would have done the exact same thing, because Apple was one of the few manufacturers — if not the only one — who focused on the form of its smartphone, not just the spec sheet.

With that being said, nowadays, the tables have turned and almost every Android OEM is producing their smartphones by keeping the design at the centre of the development process. We have passed the point where one device is significantly faster or powerful than the other in its category, so the design is what often plays the differentiating factor in the consumer’s buying decision. Hence, the iPhone 6S’s design doesn’t excite me.

Now don’t get me wrong, I’m not saying that it’s a poorly designed smartphone; It’s just that it doesn’t have the wow factor we all expect from an iPhone, at least in my opinion. And as it’s a flagship Apple design, it’s blatantly being ripped off by other companies to sell their own smartphones, which in return has made Cupertino’s design a bit too generic.

The iPhone 6S’s design language to me is very reminiscent of the original iPhone. It features 7000-series aluminium back (no more bendgate issues) with rounded corners and curved edges, which seamlessly connects with the 2.5D glass on the front; the glass is also curved at the edges.

The entire body is extremely slippery with almost no grip whatsoever; I have actually almost dropped it a few times while taking it out of my inside jacket pocket. In my experience, a glass back provides a bit more grip over a metal back, even though it’s more prone to get shattered once dropped on to the ground. Furthermore, I’m not a big fan of the antenna lines at the back, they break the consistency of the overall design. I really hope the company figures out a way to get rid of them in the next iteration of the device.

As far as the build quality is concerned, I think we all are very well aware of the fact that Apple doesn’t joke around when it comes to the quality of its products. And just like its other products and previous generations of the iPhone, the iPhone 6S’s build quality is top notch. I have been using the 6S without a case since day 1, and there’s not a single scratch or dent to be found anywhere on the enclosure — even the stainless steel Apple logo is so far scratch-free.

Display

Believe it or not, the new 6S is a tad taller, wider, thicker, and heavier than its predecessor — 138.3x67.1x7.1mm, 143g (compared to the 6: 138.1x67x6.9mm, 129g) — and that’s because it’s equipped with Apple’s new pressure-sensitive display technology, which is called 3D Touch. And, in my opinion, it’s the best characteristic of the iPhone.

With 3D Touch, Apple has taken software interaction to a whole new level, it has basically developed a right-click for the iPhone. As the display is now pressure-sensitive, the device detects how hard you’re pressing the screen and acts accordingly.

For instance, if your friend sends you a link to a website, you can light press on the link and a preview window will open up, giving you a peek at the website itself. And if you like what you see, you can increase the pressure of your thumb and it would pop open the website inside Safari.

Just like that, 3D Touch works throughout iOS 9, with the same peek and pop principle. My most-liked 3D Touch feature, however, is being able to change the position of the curser while in a textfield. Almost all the 3rd party apps I use have already been updated to support 3D Touch, except a few Google apps — mainly Gmail and Hangouts.

A very limited number of Android OEMs have also tried experimenting with pressure-sensitive displays, but their implementation hasn’t been as great as Apple’s — won’t get the push from Android app developers. Nevertheless, Google has recently confirmed that Android N will have native support for pressure-sensitive displays, so that sounds like a step in the right direction.

Speaking of the display, the iPhone 6S is packing a 4.7-inch IPS  HD (1334x750) panel with a pixel density of 326ppi, which makes it a Retina Display. Sure, the display isn’t boasting a Quad HD (2560x1440), or even Full HD (1920x1080), resolution or is of an AMOLED variety, it’s still sharp enough and gorgeous to look at.

I must say, before making the switch, I was a bit skeptical about the iPhone’s display, as I had been using Android flagships with much, much higher resolution displays. Nonetheless, I’m glad to report that Apple has sourced one of the best LCD panels in the business. The only issue I had was with the brightness of the panel, it doesn’t perform really well under direct sunlight. And the auto-brightness system isn’t that great too.

I have also been using Night Shift — introduced in iOS 9.3 — which allows the user to manually control the colour temperature of the display, it can also automatically activate and deactivate upon sunset and sunrise or a custom timeframe. Technically, it should have helped me sleep better, but I don’t think it has affected my sleep at all. In spite of that, I did notice that the warmer temperature was less straining on my eyes.

Camera

Apple’s smartphones have always been known for their superb camera systems, and the 6S didn’t disappoint at all. There are three things you need to know: the resolution of the sensor has been increased from 8 megapixels to 12 megapixels, it can shoot 4K video at 30FPS, and there’s a new Live Photos feature. Furthermore, just like its predecessor, the iPhone 6S isn’t equipped with optical-image-stabilisation, while the Plus model is.

Here’s the thing with the camera: the image quality isn’t as impressive as Samsung’s flagship Galaxy devices, but it’s extremely close, and the software isn’t as feature-rich as LG’s G4/V10. By default, 4K video recording is disabled and has to be enabled from the settings, probably because of the 16GB variant Apple is still selling in 2016. Overall, the camera experience is pretty solid — it’s easy-to-use and the sensor is capable of taking great pictures in almost all lighting conditions. However, if you do a lot of low-light photography, I would advise you to put your money on the Plus model instead, as it has OIS built-in.

As for the Live Photos feature, I only found myself using it just for the sake of testing it, actually. I disabled it a week later, as it took double the amount of storage compared to a standard, single image. If you aren’t already familiar with the feature, it’s basically a GIF with audio. What it really does is, it records a 1.5 second video before and after you capture a picture, so you can relive the moment every time you view it. This is actually also the primary marketing trait for Apple’s 3D Touch technology, because in order to preview a live photo, you need to press down hard on the display.

Hardware and software

In terms of hardware specifications, the iPhone 6S is a mid-range device on paper, yet it’s the fastest and smoothest smartphone I have ever used in my life. And that’s because Apple builds the hardware and software itself, so the entire platform is heavily optimised. I don’t think I need to say anything else regarding the performance.

Software-wise, my experience with iOS was mostly pleasant, but sometimes frustrating as well.

The best thing about iOS is that it seamlessly interlinks with OS X on the Mac. As I use a Macbook Pro as my computer of choice, iOS allowed me to make and receive calls directly through my computer, and switch from the mobile app to the desktop one and pick up right from I left off. For example, I could start writing a text on my iPhone, while walking towards my desk, and continue with it on my MacBook, and vice versa. Moreover, I was finally able to use FaceTime and iMessage to converse with my friends and family, who use these specific Apple services regularly.

Furthermore, almost all of my banking apps support Apple’s Touch ID for authentication, so it was super convenient using Touch ID to log into them, as I no longer had to type in a password or a pin number in public places — which potentially is a security risk. Speaking of Touch ID, Cupertino’s fingerprint sensor is insanely fast and accurate. I almost never saw my lock screen, it’s that fast.

I have to say, the user interface is pretty basic and intuitive, it’s so simple that even my grandmother could use it without asking for my help after 5 minutes — it’s brilliant. However, I did miss not having Weather and Google Calendar widgets on my home screen from time to time. Also, not having a permanent back button was a big issue for me. In order to go back to the previous screen, some apps required me to swipe to the right or press the back button on the top left or press the ok button on the top right; it got really confusing sometimes.

The company should take some cues from Android for its notification system, as it’s somewhat deficient. It dismisses notifications from the lock screen as soon as you unlock the device, and if you have already attended a notification but haven’t accessed it directly from the notification centre, it won’t get removed. Additionally, I would have liked if there was a built-in file manager to access my local files and a file extractor to unzip/unrar compressed files.

I live in the UK and we don’t yet have Android Pay or Samsung Pay, but we do have Apple Pay. So it was really an experience using the iPhone to pay for a meal. With that being said, It wasn’t able to completely replace my wallet, due to it being not that reliable. I’m not talking about the service, but the iPhone 6S as whole. I say that, because the battery life on this thing is a joke. It doesn’t even last an entire working day, usually dies on me around 6PM, so I have to charge it at least twice a day. And as it doesn’t have fast charging, it takes more than 2 hours to fully charge it.

Conclusion

Now it’s time for the magic question: will I be using the iPhone 6S as my daily driver? As I mentioned earlier, I don’t really have a daily driver; perks of being a technology writer and reviewer. I’m always testing something new and exciting. However, these days I’m thinking of getting a separate work line, and If I do get one, the iPhone will get my vote for a second smartphone.

Should you get one, you may ask? Well, If you want your smartphone to just simply work, you should get an iPhone. If you own a Mac, look no further and get the iPhone. If you have been using Android for quite a few years now and love customising your software experience, it’s better that you stick to Android for now.